Adventures in Graphica

Using Comics and Graphic Novels to Teach Comprehension, 2-6

Comic books and graphic novels, known collectively as "graphica," have long been popular with teenagers and adults. Recently graphica has grown in popularity with younger readers as well, motivating and engaging some of our most reluctant readers, who often shun traditional texts. While some teachers have become curious about graphica's potential, many are confused by the overwhelming number of new titles and series, in both fiction and nonfiction, and are unsure of its suitability and function in their classrooms.

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Description

Comic books and graphic novels, known collectively as "graphica," have long been popular with teenagers and adults. Recently graphica has grown in popularity with younger readers as well, motivating and engaging some of our most reluctant readers, who often shun traditional texts. While some teachers have become curious about graphica's potential, many are confused by the overwhelming number of new titles and series, in both fiction and nonfiction, and are unsure of its suitability and function in their classrooms.

Drawing on his own success using graphica with elementary students, literacy coach Terry Thompson introduces reading teachers to this popular medium and suggests sources of appropriate graphica for the classroom and for particular students. Taking cues from research that supports the use of graphica with students, Terry shows how this exciting medium fits into the literacy framework and correlates with best practices in comprehension, vocabulary, and fluency instruction. Adventures in Graphica contains numerous easy-to-replicate instructional strategies, including examples of how graphic texts can be used to create a bridge as students transfer abstract comprehension strategies learned through comics and graphic novels to traditional texts.

Adventures in Graphica provides a roadmap for teachers to the medium that the New York Times recently hailed as possibly "the next new literary form."

 

Terry Thompson cracks open the amazing world of graphic reading and reveals the endless possibilities for teaching with graphica. He sees the inherent motivational value in comics, explains the many different graphic genres, and shares thoughtful and compelling ways to teach comprehension, vocabulary, and even fluency with graphica.

Stephanie Harvey

About the Author(s)

Terry likes to help people. That's why he became a teacher, a consultant, and a psychotherapist. "I'm a helper. It's what I do, and it's the core of my personality. It makes sense, then, that I would gravitate toward a career that would allow me to help others.

Table of Contents

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Acknowledgments
Chapter 1: You Got Comics?
Chapter 2. The Lure of Graphica
Chapter 3. A Word About the Research
Chapter 4. Introducing the Conventions of Graphica
Chapter 5. Endless Possibilities for Using Graphica
Chapter 6. Comprehension, Comically
Chapter 7. In the Mind's Eye: Making Mental Images and Inferring
Chapter 8. Vocabulary, Visually
Chapter 9. Fluency in the Funnies
Chapter 10. Making the Right Choices
Chapter 11. Troubleshooting
Afterword
Appendix A. The History of Graphica
Appendix B. Selection Guide
Appendix C. Websites
Appendix D. Suggested Titles
Appendix E. Publishers Offering Graphica
Appendix F. Comic Panel Sketch Templates
Appendix G. Inferring Character Traits
Appendix H. Vocabulary Template
Appendix I. Speech Bubble Examples
References
Index

Product Details

Grade Range: 2-6
Media: 200 pp/paperMedia: E-BookMedia: E-Book/Print Bundle
Year: 2007
Item No: 0712Item No: 0914Item No: B712
ISBN: 978-157110-712-1ISBN: 978-157110-914-9ISBN: 978-15711B-712-1

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Adventures in Graphica

Terry Thompson

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