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Adventures in Graphica

Using Comics and Graphic Novels to Teach Comprehension, 2-6

Terry Thompson
Year: 2008
Media: 200 (est.) pp/paper
ISBN: 978-157110-712-1
Grade Range: 2-6

Tracking Code: WEB0712

Price: $18.50
Flat-rate shipping $5.00



Table of Contents | About the Author |  Related Titles

"Terry Thompson cracks open the amazing world of graphic reading and reveals the endless possibilities for teaching with graphica. He sees the inherent motivational value in comics, explains the many different graphic genres, and shares thoughtful and compelling ways to teach comprehension, vocabulary, and even fluency with graphica."
-- Stephanie Harvey

"Written with wisdom and clarity, this book shows how this exciting new literacy tool can engage your readers and breathe new energy into the classroom."
-- Ralph Fletcher

"This book is by far the most comprehensive book for classroom teachers on the topic of graphica. Terry Thompson helps us think through ways to use comics and graphic novels with our students to support all areas of reading development."
-- Franki Sibberson

Comic books and graphic novels, known collectively as "graphica," have long been popular with teenagers and adults. Recently graphica has grown in popularity with younger readers as well, motivating and engaging some of our most reluctant readers who often shun traditional texts. While some teachers have become curious about graphica's potential, many are confused by the overwhelming number of new titles and series, in both fiction and nonfiction, and are unsure of its suitability and function in their classrooms.

Drawing on his own success using graphica with elementary students, literacy coach Terry Thompson introduces reading teachers to this popular medium and suggests sources of appropriate graphica for the classroom and for particular students. Taking cues from research that supports the use of graphica with students, Terry shows how this exciting medium fits into the literacy framework and correlates with best practices in comprehension, vocabulary, and fluency instruction. Adventures in Graphica contains numerous, easy-to-replicate, instructional strategies, including examples of how graphic texts can be used to create a bridge as students transfer abstract comprehension strategies learned through comics and graphic novels to traditional texts.

Adventures in Graphica provides a roadmap for teachers to the medium that the New York Times recently hailed as possibly "the next new literary form."


Table of Contents

Contents
Acknowledgments

1. You Got Comics?
2. The Lure of Graphica
3. A Word About the Research
4. Introducing the Conventions of Graphica
5. Endless Possibilities for Using Graphica
6. Comprehension, Comically
7. In the Mind's Eye: Making Mental Images and Inferring
8. Vocabulary, Visually
9. Fluency in the Funnies
10. Making the Right Choices
11. Troubleshooting
Afterword
Appendixes
A. The History of Graphica
B. Selection Guide
C. Websites
D. Suggested Titles
E. Publishers Offering Graphica
F. Comic Panel Sketch Templates
G. Inferring Character Traits
H. Vocabulary Template
I. Speech Bubble Examples
References
Index


About the Author

Terry likes to help people. That's why he became a teacher, a literacy coach, and a psychotherapist. "I'm a helper. It's what I do, and it's the core of my personality."
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Video Podcast: Terry Thompson
The author of Adventures in Graphica talks about the conventions of comics, their benefits, and how to use them in your classroom

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